Showing posts with label Bandcamp. Show all posts
Showing posts with label Bandcamp. Show all posts

Sunday, November 9, 2014

Live. Die. Remix.

If you visited this blog from my main site, you've noticed I do quite a few different things. I run an online radio show, and make music videos to help get that music out there. I push out remixes, arrangements, cover versions, and sample-based music. For fun and exercise I also record original songwriting, which has mostly been localized to a specific compos; the music I do there is kept separate from my other outlets. Years before settling into music, I did a little bit of fan fiction. Like most fan fiction, the stuff I wrote is not very good. In a sense I've also done visual fan art by way of crossovers in my webcomic, in which the outside artist was merely emulated and not actually participating in my strips.

Along the way I've become part of various remix-based communities. Early on, I shared my self-hosted music files on message forums like the ones on OverClocked ReMix. Branching out from that, I focused on on putting things out through SoundCloud and YouTube. My albums are on BandCamp, and my webcomic is published through Tumblr. I've gained peers who do the kind of stuff I do, and we've kept in contact and met up in person. I avidly look out for remix-related events, and have gained acquaintances there. Most of the remixing events I attend happen online; in-person events happen less often and are usually simple meet-and-greets or festivals.









Where does copyright fit into all this output and sharing? I think about copyright the way I think about pickpocketers: it affects me more after the fact, when someone takes action against me. So it might linger in the back of my head when I'm working on a remix, the way a recent mugging might, but I don't think it influences the creative output itself. In an example of my own sample-based work, I'll take a short clip, maybe just a brief vocal from an existing recording, then loop it, add drums from some other recording, and blend them to make a beat. On top of that I might layer in some new chords or a bassline, and the result is a new song, remix, or mashup. A lot of it depends on context. If I had to clear a remix idea with the copyright holder before I even started working on it, I'd hardly remix anything. I mix and match before I even decide what I want to do, so asking beforehand would just limit my palette.

As far as actually selling remixed work, it's definitely a murky grey area. If someone is selling remixes, that person should at least try to contact the original authors. A while back I was asked if my "Finality" re-arrangement could be used for a student project with a possible cash incentive, and it made me take pause. The composer of that piece is Masato Nakamura, whom I assume is rarely, if ever, contacted for permission on anything. Ethics is another thing that depends on context. I definitely do not believe that a remix or sample-based work is plagiarism. If you're making something out of something, it's different than simply taking an existing work and renaming it as your own work, or making it look like it has no past iterations. The remixers I consider my friends tend to have the same values I do regarding this. After all, I follow and enjoy their work. It would be weird if my friends were straight-up plagiarizing.

Probably the most egregious thing a remixer can do is not credit the remix sources. In mashups, sometimes it's easier to publish a track as "Jon Doe - My New Mashup" rather than listing the 23 different source tracks to make that one mashup. It's not that they're hiding anything or taking credit for other people's recordings; sometimes it's just cumbersome to list all of that. That's an example of good intention. Bad intention is plagiarism, where the artist claims he recorded everything himself, or is hiding stuff deliberately. I recall there being a minor kerfuffle on Wikipedia regarding an album entry of Girl Talk: He neglected to make a definitive list of samples for his liner notes, which led to an ongoing edit war regarding a user-generated list on the wiki page. Another musical act I've been a longtime fan of also neglected to mention a bunch of samples in their albums, and it's made my hobby of Wikipedia editing feel like a chore.

Websites have recently worked to meet copyright holders halfway in an attempt to please everyone. YouTube in particular has licenses that in some cases can cover the copyrighted material, and allows content creators to generate revenue with cover versions. Loudr is another example of a site essentially including a lawyering service to clear covers versions. Sample-based remixes can be sold legally through Legitmix, provided the sources are available through iTunes. It wasn't too long ago when putting up anything even remotely resembling copyrighted material on YouTube led to rapid removal, regardless of intention from the uploader. Things have changed a bit since then. Depending on who you ask, we're either moving into an new age of creativity, or a mindless pit of regurgitation. Either way, it's an interesting time to remix.

Saturday, March 3, 2012

Composer Spotlight on Clockwerk

I had the chance to speak with Clockwerk, who has been involved in music production for roughly a decade and made his mark in various creative competition communities. He is best known for his ambient and electronic music once described by a listener as “braindance”. His online output is largely channeled into his SoundCloud page. More recently he has elected to further his education and delve into a variety of areas, possibly including audio production. Clockwerk shared with me his influences, his compo experience and the problem with putting a laptop on a stage.

A common question asked of Clockwerk is the origin of his name. He explained that, “It’s basically not influenced at all by Kraftwerk… Not in the least, really. It was simply about making good moments and times last and all about drawing a comparison between that of losing time and gaining it. Whether that be chilling out to some of the music, or being productive and preferably doing something with your time, and having it there as a soundtrack to your productivity. It’s a rather simple idea: chill out and have fun.” Aside from his electronic work, he is also a self-taught guitarist. He elaborated on this point, and summarized how his current style came about: “I put that down to my nature of kind of isolating myself. I have this quirk where I like to work things out for myself most of the time. However a lot of parts can be put down to monkey-see-monkey-do. Mostly, it’s improvisational stuff.”

Clockwerk discovered tracker software in the early 2000s and became interested in electronic music. “I love it myself, more so the mixing between IDM genres and ambient styles, which is eventually where I’m finding a lot of my music fits now. Somewhere between chillout and ambient; artists like Aphex Twin, Squarepusher, U-Ziq, and some underground artists like Nifflas Nygren, Lackluster interested me. This is before the days of the Internet where social networking sites like SoundCloud were around, and underground MP3 labels were around throwing together compilations of IDM styles. I listened to music from those and I was inspired by it. Ever since then I’ve been composing and I find all these artists quite inspiring because they all seem to have such diverse styles within music. I like music that has a lot of layers and textures going on and, needless to say, drew upon a lot of inspiration from those areas.”

He later discovered composition competitions and enjoyed what they had to offer. “I find they are a really good place to express ideas and show them with other artists. Listening to their compositions, it’s nice to hear others work and get praise and feedback from other artists. These sorts of things also help to better the artistic community as a whole I’ve found, and I welcome any opportunity to join online in a friendly workshop of creative minds. It’s far too easy to lose yourself in isolated places artistically and socially when it comes to a free flow of ideas from other artists. It’s great to have some place to go that is like a welcomed cup of coffee and conversation with these people. Also I certainly wish these competitions were available more frequently as well. It seems to be something I want to do more and more these days.” 

Outside of compos, SoundCloud remains the center of Clockwerk’s web presence. He shared his thoughts about connecting with online circles: “Sure I have a social network and stuff, but if I could release an album in the future with a label without having to worry about that pesky live performance stuff I would be more than happy. I was talking to a friend James Shain about releasing on his label Cold Fiction Music in the future. From most places I’m getting a lot of positive feedback. I really like the idea of people just chilling out in their homes and listening to this music or any music. Musicians have their place in society regardless of the pressure they might have from their families and friends or even loved ones. Where I’m living at the moment, job opportunities simply aren’t there, but in all honesty the way things are with the music industry I think everyone’s finding it tough. Many people end up getting screwed by people who want to make a cheap buck from people’s artistic works.” 

Clockwerk also elaborated about conventional stage performance versus the use of a laptop. “It might be time society takes a good look at itself and reevaluates, you know, the laptop musician thing: people are all like “this isn’t a live performance!” It is one thing I simply do not get. People might not like the live performance artists with their laptops on stage, but people sure as hell aren’t stopping themselves from downloading MP3s or jumping on SoundCloud to consume all this music.” He noted the unlikely prospect of his own live show by saying, “I wouldn’t, simply because I like writing music in my own time in my own space. I exist almost totally as a completely online artist aside from the occasional jam session with a friend when I play some guitar.”

Regarding his experiences with both Internet people and real-life peers, he concluded: “The people online are far more interesting. It’s just a shame the locality is all wrong when you step away from the laptop and you realize you’ve been talking to people from all over the world and you’re like oh yeah… and then life comes back and you’ve got friends in your home town. Certain things in life can’t be avoided, and it’s a bit of a problem when you meet someone you totally dig and they are over the other side of the world or something.” Sometime after this interview occurred, Clockwerk enrolled at a university to further his studies. As a result, he might have to put his online adventures aside and devote his laptop to homework.

Saturday, February 4, 2012

Composer Spotlight on DDRKirby(ISQ)


To call Timothy Wong aka DDRKirby(ISQ) a star in the compo community would be an understatement. His reputation for creating vast, dense musical tracks in 60 minutes precedes him. Fellow compo participants lament even being played after him in listening parties, as the euphoria of hearing his entry often extends past the end of his song and onto the next. It comes as no surprise that one of his tracks was played during a ThaSauce panel at MAGFest X, as any tune of his is a shining example of what could be accomplished during a One Hour Compo (OHC). His latest “Monthlies” compilation can be found at his Bandcamp page. I asked him a few questions regarding his musical output, his influences and what he has in store for the future.

Timothy spoke of his early exposure to music and how it impacted his current work. “As I was growing up I was being classically trained in piano, but most of the music I listened to was chiptunes from video games. From there I later branched out into Dance Dance Revolution (DDR) songs and OverClocked ReMix.” He noted that he considers the DDR games and OC ReMix to be within the realm of video game music, and that he began listening to trance and other “non VG stuff” afterward. Timothy explained how all of this influenced his output: “When I first started producing I actually wasn't doing chiptuney stuff at all... It was more ‘old school OCR’ techno-like, and I was trying my hand at making trance stuff as well. Somewhere along the line, chiptune sounds started creeping into my songs, and nowadays they're there full-force.”

One question that occasionally pops up during compo deals with Timothy’s unusual artist name. He explained the origin of DDRKirby(ISQ): “DDR and Kirby were two things I liked a lot at the time so they just came together. Later I decided it wasn't guaranteed to be unique so I added ISQ, which stands for Io Squad. It’s a crossover universe of sorts that my brother created and that only really exists between us. You can just think of it as an arbitrary clan tag or something. It's solely for uniqueness.” Sometimes he uploads a second entry for a compo round as “DDRKirby(ISO)”, which serves as a similar looking duplicate name.

He recalled when he first began participating in composition competitions: “I knew that compos existed but never got around to actually trying them until eventually I just decided it might be neat to try, and good practice. Since then, I've found that they're a blast, and have improved my production skills to an amazing degree. Somehow the one hour time limit of OHC is perfect, and manages to spur me on to create great things. I also like how it really streamlines your process and manages to really get you into the flow of things.” Beyond OHC, he has also joined remixing compos. “I participated in a few rounds of FLMC (Fruity Loops Music Competition), where you're only allowed to use the default samples and plugins that come bundled with FL Studio. I managed to win twice, with Mega Man 3 and Link to the Past remixes that really show you the power of 3xOsc, among other things.”

Listeners often marvel at the intricate nature of Timothy’s work, especially considering the limited timeframe imposed by compos like OHC. He elaborated that, “In terms of arrangement style, not instrumentation, I'd say that I tend to work a lot with layering. Perhaps due to FL Studio I tend to have a pattern and loop based workflow. So there's actually a lot of repetition in my arrangement; even in my melody lines, it'll usually be something like two measures of something, then the same two measures with some differences. I'm not one to focus on primary foreground melodic elements – rather, I consider textures, soundscapes, and complex layering to be more important to me. This also tends to help me do well in OHC because I get to reuse a lot of elements, whereas I know there are other people who spend a lot more time because they don't use as much repetition.”

Timothy went into further detail about his common workflow methods: “Starting a song off is always the hardest part, but once I have the beginnings of a neat song, things tend to flow really well. I hardly ever start by composing a chorus first; I always just go from beginning to end. I try to basically have more-or-less final arrangement and instrumentation before moving on to the next section. Really, most of my practice nowadays is in the OHC setting, so my workflow has become pretty heavily streamlined to that sort of style.” As far as his choice of weaponry, he stated that, “My most used instrument has got to be the 3xOsc, which I love to death.” He recommended the VST for its versatility in the manipulation of its oscillator shapes. “It can do everything, from massive supersaw basses, to sub-basses, and triangle whistle sounds.”

He mentioned his signature ‘KirbySquare’ made using 3xOsc, one that has inspired other entrants to emulate this sound during compos. Timothy described KirbySquare himself as “a square wave plus a triangle wave one octave lower, and was originally inspired by RocketSniper in FLMC.” His approach to chip sounds has changed as he progressed in music production. “Recently I've been using custom pulse and triangle waveforms ripped directly from Famitracker and LSDJ, which has been working super well. Before I had those waveforms, I used to use a combination of TS404 for great pulse leads, magical8bitplug for pulse pads, and tb_triforce for triangle wave stuff.” Aside from 8-bit, he incorporates elements from a wide variety of sources. “I have Alchemy’s Planet Earth sound bank that I use a lot for pads and soundscapes, and I also use Ugo’s Motion for evolving sounds. For drums I have this one MPC library that zircon recommended, but more often than that I'll just slice up drum loops, of which I have two different collections.” 

Timothy recently put up his body of work on Bandcamp, which was a lengthy process. He noted that he re-rendered a lot of his work in WAV format to meet the site’s upload requirements. “There were a bunch of issues with stuff that didn't render right or didn't render the same as the original track, so I had to fix all of that. And then some of the songs were just so old (back to the days of FL 3.56) that they basically didn't work now, so I just caved and generated the WAVs from the mp3s directly.” Due to Timothy’s large back catalog, the work was split into "Monthlies" album releases, each with its own cover art. “For a while I was just working on all of these 16x16 pixel art graphics to put for each month. I ended up having to make over 50 of them.” Aside from the monthlies, he intends to release a new original album on Bandcamp.

A DDRKirby(ISQ) track was played as part of a ThaSauce panel at MAGFest X. When he had heard about this, he said, “I thought that was just really cool and awesome. At the risk of sounding egotistical, I do admit I'm well-aware that I've developed quite the reputation amongst the OHC community, and really appreciate the fact that people recognize my music.” People have also shown interest in seeing Timothy possibly perform at Jamspace. He clarified that, “My music just isn't very performance based. Keep in mind that I just sequence everything by mouse, so the limit of my ‘live’ ability would pretty much be me hitting the play button for something I've already composed.” He joked that, “If you want me to go all the way out to MAGFest just to hit a play button, something tells me that's not very efficient!” Timothy however hastened to add: “I can play other stuff live, like piano, flute, and maybe I could mess around with my LoopMuse program, but that's not really anything like the chiptune music that you guys know me for, so that kind of defeats the purpose.”

Timothy has several plans for his work, and for branching out. “I feel like I'm still relatively unknown in the larger VGMesque community, but perhaps that might change in the foreseeable future.” Regarding upcoming releases, he revealed that, “I've got a handful of unfinished WIPs, including one that's being made using two instances of LSDJ. I'm also trying to make a compilation of music for social dancing, since I'm big on social dance.” He submitted a Touhou Project arrangement to ReMix: ThaSauce and OC ReMix, marking the first time he has submitted to OCR in seven years. Besides music, he has delved into game development, CG art, and "insane crazy Japanese Tetris" among other things. His various interests can be viewed via his “Site o’ Stuff” containing an impressively tall navigation bar. Perhaps fittingly, considering all the dance floors his songs could rock, glowsticking is one of his pastimes.